//==============================================================================
// Murloc Deathwing_anim.txt
//==============================================================================


                           ____________________________________
                          |                                    |
                          |      CREATED by WOLLIEWOLTAZ       |
                          |____________________________________|
//==============================================================================

//==============================================================================
define firebreath
{
   set hotspot
   {
      version
      {
         Visualparticle SFX N Nidhogg Fire Breath
      }
   }
}

//==============================================================================
define fireground
{
   set hotspot
   {
      version
      {
         Visualparticle SFX N Nidhogg Fire Ground
      }
   }
}

//==============================================================================
define firebreathdeath
{
   set hotspot
   {
      version
      {
         Visualparticle SFX N Nidhogg Fire Breath Death
      }
   }
}

//==============================================================================
define firebreath2
{
   set hotspot
   {
      version
      {
         Visualparticle Special G Chimera Fire Breath
      }
   }
}

//==============================================================================
define birthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX E Myth Unit Birth Effect
      }
   }
}

//==============================================================================
anim Birth
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual murlocdeathwing_idle
		Connect hotspot birthSFX hotspot
	 }
      }
   }
}
//==============================================================================
anim Idle
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual murlocdeathwing_idle
		
	 }
      }
   }
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual murlocdeathwing_run
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.30 true   
            tag FootstepRight 0.80 true 
//-- end auto generated section
				
				}
			}
		}
	}
}

//==============================================================================
anim Bored
{
   SetSelector none
   {
      set hotspot
      {
         version
         {
			        Visual murlocdeathwing_boreda
                                 
         }
			version
         {
			        Visual murlocdeathwing_boredb
                                
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
VariationLogic
      set hotspot
      {
         version
         {
				Visual murlocdeathwing_attacka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.42 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.43 false SwordSwing checkVisible 
//-- end auto generated section
				
				
         }
			version
         {
				Visual murlocdeathwing_attackb
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.40 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.41 false SwordSwing checkVisible 
//-- end auto generated section
				
					
         }
			version
         {
				Visual murlocdeathwing_attackc
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.40 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.41 false SwordSwing checkVisible 
//-- end auto generated section
         
	 }
	 		version
         {
				Visual murlocdeathwing_attackd
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.21 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.22 false SwordSwing checkVisible 
//-- end auto generated section
	 }
      }	
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual murlocdeathwing_death

				
	 }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual murlocdeathwing_flail
         }
      }
   }
}

//==============================================================================
anim Charging
{
   SetSelector
   {
VariationLogic
      set hotspot
      {
         version
         {
				Visual murlocdeathwing_charge
//-- auto generated by the bang animation tool
//-- do not hand edit these values
	tag Attack 0.60 true   
        tag GenericSound 0.60 true   
	tag SpecificSoundSet 0.30 false NidhoggFlame checkVisible
	tag SpecificSoundSet 0.25 false ChimeraFlame checkVisible  
//-- end auto generated section
			Connect forehead fireground hotspot
			Connect face fireground hotspot
			Connect forehead firebreath2 hotspot
			Connect face firebreath2 hotspot
			Connect forehead firebreathdeath hotspot
			Connect face firebreathdeath hotspot
			Connect forehead firebreath hotspot
			Connect face firebreath hotspot
         }
      }
   }
}